console game

Console Game

Introduction

A console game is a type of video game consisting of images and often sounds generated by a video game console. Which are displayed on a television or similar audio-video system, and that can be manipulated by a player. This manipulation usually takes place using a handheld device connected to the console, called a controller. The controller generally contains several buttons and directional controls such as analogue joysticks, each of which has been assigned a purpose for interacting with and controlling the images on the screen.

History

Horizontal rectangle video game screenshot that is a representation of a game of table tennis.

A screenshot of a re-released version of Pong

Early console games

See also: Early history of video games

The first console games were for the Magnavox Odyssey, released in 1972, and consisted of simple games made of three white dots and a vertical line. These hardware limitations, such as the lack of any audio capability. This meant that developers didn’t have freedom in the type of games they could create. Some games came packaged with accessories such as cards and dice to enhance the experience and make up for the shortcomings of the hardware.

console game

Video game industry crash

Main article: North American video game crash of 1983

By the end of 1983, consoles had become cheaper to develop and produce, causing a saturation of consoles which in turn led to their libraries becoming saturated too. Due to this saturation of the market, the prices of games were low and, despite good sales figures, developers weren’t making enough profit from sales to justify staying in the market.

Despite heavy marketing, the quality of the games could not back up their claims, causing many companies to go out of business. 

Third and fourth generations

The release of new consoles from Nintendo, Sega, and Atari signified the start of the third (and fourth) generations, which also saw the introduction of notable franchises such as The Legend of Zelda, Star Fox, Sonic the Hedgehog, Final Fantasy, Metal Gear and Metroid.

From 2D to 3D

Main article: Fifth generation of video game consoles

The fifth generation of consoles saw the move from 2D to 3D graphics and the change in storage media from cartridges to optical discs. Analogue controllers became popular, allowing for a finer and smoother movement control scheme compared to the directional pad. The use of full-motion video became popular for cutscenes as optical discs allowed for the storage of high-quality video with pre-rendered graphics that a game couldn’t render in real time.

Internet capabilities

By the sixth generation, the console market had become larger than the PC market.

While earlier consoles did provide online capabilities,[33] it wasn’t until the sixth generation that online services became popular. Games introduced online features such as downloadable content, social features, and online multiplayer. Online multiplayer allowed players to play together from almost anywhere in the world, the social features of the platforms giving players the means to organize over these long distances.

Technology

Inputs

Main article: Game controller

Console games receive commands from the player through the use of an input device, commonly called a controller. They usually include a method to move the player character (joystick, d-pad, or analogue stick) and a variation of buttons to perform other in-game actions such as jumping or interacting with the game world.

Some games require additional accessories to act as alternative ways to control the game and to bypass the limitations of a standard game controller. Such items can include light guns, electronic instruments, or racing wheels.

Display

Consoles commonly use a television as their visual output device: optimal for viewing at a greater distance by a larger audience. As a result, many video games are designed for local multiplayer play, with all players viewing the same TV set, with the screen divided into several sections, and each player using a different controller.

Storage

Storage mediums play an important role in the development of a console game as it creates a fixed limit on the amount and quality of content that a game can have.[39] Unlike arcade games but similar to PC and handheld games, console games are generally distributed separately from their platforms and require a form of storage to hold their data. 

Cartridge

Main article: ROM cartridge

Early cartridges had storage limitations which grew in size as the technology developed. They provided more security against third-party developers and the illegal copying of games. Some could be partially re-writable allowing for games to save their data to the cartridge itself meaning no extra saving media was required.

Disc

Main article: Compact disc

Discs became popular as the storage medium for console games during the fifth generation due to the ability to store large amounts of data and be produced cheaply.[43] The increase in space provided developers with a medium to store higher quality assets, the downside being that progress could not be saved directly to the disc as it could with a cartridge. 

Console storage

Main article: Digital distribution in video games

It is common for games after generation six to be stored partially or fully on the console itself, most commonly on a hard drive. Similarly to how a PC game can be installed, the console game can copy key files to the console’s storage medium, which is used to decrease load times but still requires the original game storage medium to play

Cloud gaming

Main article: Cloud gaming

Cloud gaming services allow players to access games as a streaming service. Specialist hardware is not usually required to access these services and can be run from most modern PC operating systems, negating the need for a dedicated device for console gaming. The question of ownership is the biggest difference in comparison to other storage mediums for console games, as they could be considered only a method of renting the game.

Emulation

Main article: Video game console emulator

some console developers will provide this as a means to play games from their older systems on newer devices. For example, the Xbox 360 provides some access to Xbox games.

console game

Games’ effect on console sales

While a PC is multi-functional and will be purchased to perform tasks other than gaming. A dedicated gaming console must-have games available for it to be successful. A good library of games will give a consumer reason to purchase the console and in turn. Create opportunities for more games to be created for it. Console developers will lower their profit margins on devices to encourage sales of the games. More profit can be obtained from software royalties than the sale of the consoles themselves.

Mascots

A strong mascot can come organically from a game and can play a large part in a console’s marketing strategy. A well-designed and popular mascot will naturally generate further games. A good example of a mascot who has come from an existing game is Nintendo’s Mario. He was created as a character for the Donkey Kong arcade game and wasn’t expected. Popular yet has gone on to become one of the most iconic gaming characters in history.

First and third-party development

Many console developers have a branch of the company that develops games for their console and are considered “first-party” developers. A concept that isn’t seen in PC development due to the variation of hardware configurations. Lack of complete ownership of a system by a single manufacturer. First-party developers have the advantage of having direct access to the console’s development. Which allows them to make the most of the hardware they are developing for.

Remakes and re-releases

Console games primarily started as ports of arcade games. The timing of early consoles coincided with the golden age of arcade games. Which gave developers a good opportunity to maximize their popularity. Despite console hardware not yet being strong enough to run the games as they were originally.

Additional content

The development of additional content before the internet was limited due to limited distribution methods. Some often than not content had to be released as a new game entirely as opposed to an add-on to an existing one. For example, Grand Theft Auto:

Vice City used the same mechanics and engine but was released as a separate game from Grand. Theft Auto III, whereas a PC title such as Total Annihilation offered downloadable content from 1997.

Ratings and censorship

The PEGI logo See also: Video game § Ratings and censorship

Criticism

It is particularly disturbing to some that some video games allow children to act out crimes. Concerns that children who play violent video games may tend to act. More aggressively on the playground has led to voluntary rating systems adopted by the industry. The ESRB rating system in the United States and the PEGI rating system in Europe.

 

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